None of these links
were NSFW when we
checked them -- but
we cannot be held
responsible for what
might be there now.
The Loveshade Family™
"The Generic Universal RolePlaying System, or GURPS, is a tabletop role-playing game system
designed to allow for play in any game setting. It was created by
Steve Jackson Games and first
published in 1986 at a time when most such systems were story- or genre-specific.

"Players control their in-game characters verbally and the success of their actions are
determined by the skill of their character, the difficulty of the action, and the rolling of dice.
Characters earn points during play which are used to gain greater abilities. Gaming sessions are
story-told and run by "Game Masters" (often referred to as simply: "GMs").

GURPS won the Origins Award for Best Roleplaying Rules of 1988, and in 2000 it was inducted
into the Origins Hall of Fame. Many of its expansions have also won awards."
Our own Alden Loveshade knows
GURPS writers, has ran GURPS
in home games and at dozens of
conventions including running the finals
at Orccon, and has playtested some
GURPS products.
"GURPS Fourth
Edition Basic Set
(Whole): Style 4,
Substance: 5" (on
a 5-point scale)

Eli Smith,
For style, I really have to
give (
GURPS Fourth
) a 5 out of 5. I really
can't imagine how you
could make a GURPS
rulebook more stylish. It's
really a beauty - I have to
say that stylistically, it's the
most beautiful mainstream
RPG that I own."

Mark Chu-Carroll,
"(GURPS 4th Edition)
Style: 4 (Classy & Well
Substance: 4 (Meaty)")
on a 5-point scale)

Shanya Almafeta,
Top 10 Favorite Current Tabletop Roleplaying Games:

"For my money, GURPS is all about realism. Certainly, it can be played
as a very heroic, action-oriented game, but at its heart, it is all about

John Grigsby,
"I think (GURPS)  has the most appeal to people who want complete freedom in their characters and games, whilst not minding the complexity. It also is designed to handle crossed
settings very well, so if you’re wanting game with parallel universes, time travelling, or something like that, then GURPS will work quite well."

"GURPS provides
examples of the
following tropes:

"The Dev Team Thinks of Everything: GURPS sourcebooks are notorious for how complete they are, in
many cases the setting and research in them is used by gamers using other systems because of how well
written they tend to be. In something of a Crowning Moment Of Awesome, the third edition Bio-Tech book,
published in 2002, was noted to be as up to date on it real world Biotech as some college textbooks on the
issue, by a variety of professionals in the field. And in 1997 the Camelot sourcebook actually ended up on
the recommended reading list for a course in Arthurian Literature at Indiana University."

GURPS, TV Tropes